Three-week sprints for iOS projects

While working on Storia.me iPhone app, we've eventually came up to the three-week sprints. Empirically, they proved themselves to make product high quality and provided time to get moderate functionality chunks done. Two notes here: First of all - this is does not include time for appStore approval. That's additional week. So a release cycle is … Continue reading Three-week sprints for iOS projects

Storia.me App Rollout: Better Feedback Loop, Faster Iterations

When developing Storia.me iPhone app, we had the following circles to deliver to: Developers QA Early adopters General Audience (AppStore) And the following problems to solve: Provide Beta access with faster update pace and immediate critical bug fixing for early adopters (as in microsoft’s inner circle); Make AppStore version as stable as possible; Receive feedback … Continue reading Storia.me App Rollout: Better Feedback Loop, Faster Iterations

Improving App Design Review, Ensuring Design is Ready for Development

Well-coordinated work across teams - let's say design and development - is a huge deal when it comes to delivering a good product on time! So, part of my job as a project manager is making sure that the assets passed from design into development are ready for implementation. At the very heart of the … Continue reading Improving App Design Review, Ensuring Design is Ready for Development

A fine line: Journalism, Storytelling and Advocacy

>>German writer and theologian Dietrich Bonhoeffer once famously said, "silence in the face of evil is evil itself." When there is potential for storytelling or reporting to create a tangible impact, is there an obligation for the journalist or greater media ecosystem relay a call to action to the reader? What is the role of … Continue reading A fine line: Journalism, Storytelling and Advocacy