While working on Storia.me iPhone app, we've eventually came up to the three-week sprints. Empirically, they proved themselves to make product high quality and provided time to get moderate functionality chunks done. Two notes here: First of all - this is does not include time for appStore approval. That's additional week. So a release cycle is … Continue reading Three-week sprints for iOS projects
mobile development
Storia.me App Rollout: Better Feedback Loop, Faster Iterations
When developing Storia.me iPhone app, we had the following circles to deliver to: Developers QA Early adopters General Audience (AppStore) And the following problems to solve: Provide Beta access with faster update pace and immediate critical bug fixing for early adopters (as in microsoft’s inner circle); Make AppStore version as stable as possible; Receive feedback … Continue reading Storia.me App Rollout: Better Feedback Loop, Faster Iterations
Improving App Design Review, Ensuring Design is Ready for Development
Well-coordinated work across teams - let's say design and development - is a huge deal when it comes to delivering a good product on time! So, part of my job as a project manager is making sure that the assets passed from design into development are ready for implementation. At the very heart of the … Continue reading Improving App Design Review, Ensuring Design is Ready for Development
How to accurately estimate external projects. Part 1 – Delays caused by communication
This is a first article from “How to accurately estimate incoming projects” series, aimed to help you see the possible future pitfalls. This includes both outsourcing projects and the ones where different teams around the world are involved.IT industry is dynamic. Companies change APIs, IDEs, upgrade hosting servers software, raise new compatibility issues. Of course … Continue reading How to accurately estimate external projects. Part 1 – Delays caused by communication