Ufa IT Management Meetup (24.10.17)

2 weeks after we had the actual meetup, here’s the follow-up post 🙂

Topics this time:

  • Keynote by me on cynefin and how it fits our company projects. Had some discussion & arguing on applicacy of cynefin when it comes to rough development times, migrations, firefighting-based development. Overall, model was introduced, and the fact-and-experience-based arguments are always the best. Cause we all keep it harsh, true and ironic, when it comes to sharing something you’ve been stuffing bumps on!
  • Afterwards beer-session was a 3-hour-rant on headhunting of employees by Moscow, Saint-Petersburgh, Europe and States, and that Ufa developers became much more audacious, over the past crisis-driven years (given that there was no crisis in Moscow and the rest of the world). Seems like the raises are imminent, if you want to keep the developer. Headhunting becomes more brutal and sneaky at the same time!
  • Yet another topic was keeping the valuable professional, when he reaches the limites of intra-company growth, and what is best to offer in those cases.

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Overall, meetup gathers momentum and creates a community. We already got bigger guys from the enterprisey-yet-more-or-less-tolerable-sector, few startups on mobile/IoT/PaaS, Banking, Digital 🙂

our links are: VK / Meetup / Telegram Channel

Workflow for the Requirements in the Distributed team

This is basically the anatomy of a distributed team, working on requirements. Key point here is that this is the process working for us, in current configuration, and it’s effective.

Disclaimer: Every organization is different: from internal structure to how it communicates with the outer world. So no workflow is a silver bullet.

Disclaimer 2: SkuVault is an ever-improving team of ~50 people, distributed across 10 timezones, 2 different versions, and serving loyal clients worldwide 24/7. Learn more about Communication in distributed teams: Messenger & Rules, or Why we ditched Scrum, in favor of Kanban in JIRA

In order to let developer work as productive as possible, management should ensure the following bits related to her work are tackled:

  • Requirements Fallback – whom to ask
  • Issue Description & Decomposition
  • No interruption

We moved closer to ‘no interruption’ bullet by creating on call teams, that are reacting to whatever urgent issues arise. (hållo to Kniberg’s Scrum from the Trenches 2nd edition – our own way of ‘firefighting teams’!).

However, there was no requirements preparation workflow a while back, so as the features grew more complex, more dependencies were discovered, we faced the inevitable given our product size: scope creeps, miscommunication, conclicting scenarios and inconsistency.

In order to bring all departments that were related to requirements eliciting and approval, we’ve created Product Management flow, which had to be highway to hell to better requirements.

Product Management Flow

We aimed to tackle the following areas by creating a formalized workflow:

  • Easy to understand sequence of steps
  • Each step has an accountable person, visible to all participants
  • Workflow encourages Argumentation and Discussion -> no misinterpreted suggestions and details are hashed out collaboratively
  • Each step ensures higher quality requirements, by providing criterias to be met on the output

Workflow consists of sequential steps: New Issue -> Discovery -> Sign Off -> Analysis

IMG_20170822_125022 (1)
mind the typical bad estimation of space on the left 😛

New Issue

Ticket is created by trigger from multiple sources (marketing, services, tech, customer support forums,..). During this state, the ticket is relatively empty, providing only the request and source of the request.

Transition: In order to move the issue to the next stage, Product Owner reviews whether we’ll ever do this feature. If no – he closes it. Yes, sometime – he moves the ticket to Backlog. Yes, near-future – he moves it to Preliminary Analysis.

Preliminary Analysis (Discovery)

Step Goal: Product owner should outline Feature goal (what we need to achieve, benefits for our company and customers); describe basic business process (general 1-2 sentenses on how it works among the warehouse, since we’re a warehousing solutions company); and add that to wiki-page for that feature.

Example: 

Brief feature description

Shipments are a way to track sale items that have been shipped to the customer of the Sale. A Shipment exists in SkuVault once a Tracking Number is assigned by the carrier.We want to provide an ability to connect and save tracking numbers, so that our users can have more visibility and editing right inside the app.

What do we want to achieve
Allow people that use shipping providers that don’t integrate with marketplaces as SkuVault
How it works on the warehouse

Goal: Allow clients to label products with tracking number, and see shipments in relation to Sale they are attached to

  1. Picker gets to the QC table
  2. QC performing person takes the product, QCs it and labels the product with shipping label and tracking number
  3. The tracking number is added to the system and can be visible in relation to the sale
  4. User tracks the product via tracking number

Stakeholder Sign Off

Since there’s quite a stream of tickets, we let Stakeholders approve bunch of tickets at a time. Someone might say ‘Hey, isn’t that Product Owner’s responsibility, to approve?’. Well, first of all our product is big and includes different areas and domains: services, marketing, tech, operations – all having their own pursuits respectively, even if we’re moving towards the same goal.

Step Goal: approve the idea, general process and timeline for the feature to be developed.

The next step would be to gather related parties and start..

Analysis

Analysis is biggest, most collaborative and complex part of the workflow. It involves:

[Business Analysts (creating User Stories)] => [collaborative efforts between BAs / UX / Developers (Wireframing)] <=> [BA / Developers (requirements adjustments, brainstorms, decomposition and clarification)].

Outcome: clear and atomized User Stories with Backend Subtasks with estimates, that give you ability to grasp and plan the feature for development. By you I mean us, Project Managers 🙂

Example: User Story – formalized and easy to grasp description, representing user activity and ability to interact with it.

Precondition: user is on Sale Info page

  1. Before the user clicks a Shipment Tab in the Sale Info page, the hint at the top says “Click a Shipment for Detailed Information”
  2. When the user clicks a Shipment line they see complete Shipment details at the top.
    1. list of fields for Shipments can be seen in Shipments – Plans / Technical Requirements
  3. They can click a button for Shipped Items or Total Cost to see detail for the items.
  4. If a Tracking URL exists for a shipment the user can click it to open the URL in a new tab.
    1. After new tab opens, user is navigated to shipping carrier website with tracking url info
    2. If there is not a tracking url user simple sees “Unknown” instead of the url.
  5. If a Label (ie: PDF) is present, the user can view it in a new tab, or download it by clicking on ‘Download’ button

Post-condition: user is able to see related Shipments info

We got strict rules for creating user stories, technical tasks, support requests and bug reports. This ensures same standards across out task-tracking system (Jira, and properly used Kanban magic) for different issue types, and allows to interpret requirements with the single possible way (which is extremely helpful :).

kanban_board

Nutshell

Right, so in a nutshell, this dramatically increased our requirements quality, and gave us ability to start analysing scope creeps properly, visibility for similar projects and better prognosis. There are things to improve, such as redundancy removal from the requirements, optimizing time spent on the workflow, better communication when estimating client requests – we’re getting closed to that!

Smaller IDEAS tickets - Page 1

one more thing: “oh, author, your flow is redundant for smaller features!”. You’re right, just remove sign off phase and ease analysis to accomodate simple story description  for that feature / improvement ;). 

Communication in distributed teams: Messenger & Rules

In order for the distrubited teams to work, you got to have a clear flow, a set of general rules, that will fence the process and allow people to collaborate effectively around the globe. If everything is set up correctly, you are able to create amazing products with global professionals, and cover customer support 20+ hours a day.

Communication

What do you miss most when working outside of the office? Procrastination!

Communication that is effortless in office envoronment may be not as natural in distributed teams.

Messenger (SkuVault uses Telegram, chosen for it’s simplicity, availability across all platforms, stability gorgeous GIF bot) and videochat software are there to try to equally substitute verbal communication.

Due to project specifics, we have the following channels in telegram:

  • Urgent chat, where On Call & Quality Assurance teams collaborate in order to resolve outstanding issues as fast as possible (you can read more about On Duty teams in my previous post on year retrospective);
  • Dev chat, that is general for all devs, covering the questions of “Who the hell broke QA again?”, …, to “So have you seen Azure copied Amazon pricing plan”.
  • Russian Dev chat, due to significant part of the team being russian-speaking, is for fast communication and clarification across russian devs;
  • Quality Assurance chat, for questions and discussions across QA members;
  • Freshdesk feed, for fetching freshly issues support tickets, so that if immediate attention needed -> relevant people are informed;
  • separate project chats with various messaging activity, depending on how big and urgent the project is.

Telegram

Telegram is extremely handy when it comes to making life easier. We use:

  • hashtags, to mark needed messages in order to find them later. That could be #shipstation hashtag to mark everything related to ShipStation integration across all chats;
  • mentions, which allow to ping a person even if the chat is muted. So if dev doesn’t want to get tons of messages on a related subject, he still is notified when he’s mentioned;
  • great gif support (not only kittehs, but also when you need gif with reproduced bug);
  • bots! we fetch freshdesk support tickets, notified about engine and web errors thanks to telegram bot api 🙂
  • size, platform availability, stickers, e.t.c.

now this sounds like a telegram evangelism

Video Conference

When it comes to video conferencing, we use hangouts, since skype app is awful.

General Flow and Jira Ticket Descriptions

It’s bad when you lack information on stuff you need to implement. In order to minize that, we have rules on filling out the ticket, so that as less questions as possible are raised.

Ticket description has testing plan, implementation plan, sequence of steps on how the feature should work, client and needed sandbox credentials, and tons of other information. Now that doesn’t prevent requirements change, scope creeps, blind spots (we all know that software development is an endless pain and all related people should suffer), but it surely reduces questions to clarify / misunderstanding / delays to the bare minimum and greatly helps in communication.

General Flow for the ticket before it hits implementation requires it’s acceptance by PM and dev, so those are members who control whether ticket is clear enough or not.

Workplace Attendance

Although you are not obliged to come to the office, it’s still essential to be at your workplace during working hours. If you’re working flexible hours, you need to agree upon them with a manager or people you collaborate with, so that you have a consensus solution on comfortable time to work for all.

Calendar lists days off, while chatrooms are good to inform colleagues about hours off, if necessary.

Working remote takes self-dicipline and responsibility, but pays off really great.

Notifications for pinging stuck projects

Be sure you use various notifications, such as jira web hooks + telegram, email notifications on stuck code review or testing, color coding on project management boards for due dates and approaching deadlines. Alltogether, those measures prevent unexpected situations and make the risk of missing deadlines, reduces the risk of tickets stuck halfway, keeps you alarmed in almost all cases where the flow takes wrong direction.

Year Retrospective @ SkuVault

Last year guys from SkuVault offered me an amazing opportunity to help the company manage a growing development team, create organized schedule, establish workflow that reflects the company goals .

For those who don’t know – SkuVault is a Warehouse Management System (WMS). Like a swiss army knife, SkuVault manages and syncs your inventory across e-Commerce platforms, POS, Logistics and Warehouses, providing accurate quantities in order to prevent out of stocks. Headquartered in Louisville, KY – SkuVault helps to manage the inventory for hundreds of clients all across the globe.

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It’s time to list some of the achievements we accomplished during this year.

Observational Research and Optimization Scenarios

For the first 2 weeks, I was examining the flow within the project, and getting to know the team. Each couple of days I published blog posts on my findings with ideas on how to improve and optimize the workflow. Some things in my new team were completely different from my previous experience:

  • No teamleads. That meant that developers split up into Code Review teams, and reviewed each other.
  • Technology stack (.NET at SkuVault vs Scala / Riak / react.js at Storia). With all the pros and cons, .NET development teams don’t have that clear BE / FE differentiation: backend developers can work on frontend tasks via ASP.NET MVC, so our devs are more like (..universal soldiers).
  • No UX / UI design step in the workflow. This particular part makes every decision much faster. The product itself (SkuVault Warehouse Management App) uses Bootstrap, and is very utilitarian from design perspective. Key factor here is ease of use (as much as it can relate to industrial application).
  • Distributed team on both sides of the Atlantic, covering almost 24 hour period.
  • SkuVault is used by hundreds of customers around the world, bugfixing happens daily, and there are different bug priorities. This particular moment doesn’t work well with typical “sprint->release” cycles (because the priorities may change quite fast, or something needs to be urgently released).

With all those differences in mind, I started to streamline the workflow in JIRA.

Statuses, Transitions, Workflow

I managed to decrease the number of statuses.

  • Used to be: 23 (with any transitions allowed between any statuses)

shawshank_redemption

  • Became: 9 (with clear status sequence that reflects state of a bug / new feature).

SkuVault v1.7 - JIRA 2016-06-08 15-12-47

Most statuses were redundant, I’ve changed some of them with combination of “labels + status”, some were eliminated and substituted by generalized statuses (for example statuses “Design Holds”, “Client Clarification” changed to status: Hold + label “IncompleteDescription”).

The Workflow is constantly being refactored and improved per developers’ suggestions and whole team feedback. Last week I’ve released the 7th version of the workflow in a year.

Flow in general, and for every team member (BA / PM / Dev / QA) is described in our wiki, as well as terminology, list of labels to apply (there is a special glossary for labels). I explain the workflow as a sequence of steps, so that there is an instruction in case of emergency, or a new person onboarding.

On Duty Teams

During the first week we started to ask developers to fill a small questionnaire to find out how often they are distracted from new feature development by urgent client requests or bugfixes requiring immediate attention. It turned out that significant time (up to 80%) had been taken by Urgent Tasks, which distracted devs and made their work less efficient.

So the management team (well, actually it’s more like PMs, CEO, CTO and Support Lead) decided to establish teams of on call devs. These teams (2 devs: Frontend and Backend) would work only on urgent tickets, which allowed the rest of the team to work on regular tasks, ideally, without distraction.

On duty team concept has been rethought a couple of times, and currently we’re aiming at having 3 devs on call each shift, as client base grew significantly, and so have the requests, tasks and points of attention. Some of developers still get pulled to urgent tasks, because SkuVault heavily relies on integrations with other SaaS / eCommerce / Shipping systems, that change their APIs, improve their products, and may occasionally alter the way they interact with our system. And on duty devs may have questions for the developer who built the integration originally.

However, the concept itself proved to be extremely helpful, and overall the issue is resolved.

Mentorship

It’s a common thing to establish, when you have senior and junior devs 🙂 In order to clarify overall system architecture questions, seniors mentor other developers and code review.

Ticket Description Standards

Creating a clear guidance on filling out the fields and required info on a bug / new feature / or any other issue type is essential to streamline development.

Rules: Filling out ticket fields in JIRA - Project Management (SV) - Agile Harbor IKB 2016-06-17 12-01-08

Changing Kanban approach to Hybrid Scrumban

In a nutshell, a year ago development boards (one for planning, one for development) included lots of statuses, was extremely heavy (as you gotta display ~1k tickets), and hard to manage. Kudos to Tim Jannace and the team , who managed to bravely (and successfully) operate and maintain this board!

However, an agile board should focus on one goal: to show a piece of flow relevant for particular scenario / area. So those two boards were split up, so that each board reflects a single scenario:

  • Development Board, where the tickets transition from ToDo to Ready to Release: Scrum Board;
  • Urgent Board, which is used by on duty teams, and includes only Critical and Blocker tickets: Kanban Board;
  • Quality Control Board, where developers and test managers can to see the scope of tickets they need to review: Kanban Board;
  • Release Board, for the release manager to overview and manage the tickets that should be merged to master: Kanban Board.

There are boards for DevOps tasks, of course, as well as for other projects, but developers mostly have to check 2 boards maximum. And both of the boards are easy to use and lightweight.

On the other hand, pure sprint -> release cycles do not reflect how SkuVault operates, because of the Urgent bits that need to be released almost daily. So sprints are more like folders here, which allow us to forecast approximate or particular start / release dates for the tickets, and limit feature scope in a given time period. That’s why it’s called ScrumBan 🙂

Notifications, Due Dates, etc

I’ve also established automated email notifications on Pull Requests or Tasks are not Reviewed / Tested for more than 2 days.

We started to use labels trigger notifications for tickets that will soon miss due date, or for ones that shouldn’t be rescheduled.

There are a lot of other specifics, changes, undergoing improvements – over the year team grew significantly, as well as number of clients – and we adjust the company flows accordingly. Developers look motivated, and I couldn’t be happier to work in such an environment.

Key findings this year:

  • Don’t make a release the goal itself. Quality product is the goal. So you can skip a release or two, but deliver something good. Even if there are lots of clients,they would understand the importance of stability, not the feature they want firsthand;
  • Write up retrospectives on problematic moments, so that you solidify foundation of your experience for yourself and others. Try to gather additional data and opinions inside the team, in order to provide a broader angle to the problem;
  • Make everything possible to have a good human relationship with developers and other team members. You are colleagues, and a good person will always try to do her best, if she’s motivated (see motivation reference article);
  • Horizontal hierarchy and a little bit of dev anarchy is always good. Every team member should have his voice at least heard;
  • Always update team feedback on how things are, this is essential to keep the flow up to date and address concerns that devs may have. Cause you know, in IT, team is what defines success, and good manager’s work is to facilitate work and motivate the people;
  • Maintain comfortable release pace for the team and the clients;
  • Read professional literature, but don’t forget to check how this works in reality 🙂
  • There is always room for optimization. You just don’t have enough time! You can spend days micromanaging things, to extrapolate optimization on global flow later. Neverending exciting job.
  • Maintain work/ life balance. Don’t let team overwork.

Aside of your professionalism, key things to stay motivated are team spirit and ability to apply and improve your skills. For the past year we became mature, overcame challenges, and continue to create awesome WMS for our clients. Looking forward for the next adventurous year at SkuVault 🙂

Thanks to Ksenia, Slav and Kim for the review, and SkuVault team for the support.

Tuning up Scrum Approach

IMG_2016-06-17 13:21:33

Recently my colleague, Tim, decided to try out Planning Poker, to have better estimations. Planning is essential, and scrum already offers a framework of how to deal with planning. But over the course of my work and experience with scrum techniques, team usually shapes

Previous experience showed that daily scrum meetings are merely pointless. Direct communication / skype / IM is much more efficient. Especially in distributes teams.

And following each and every ritual from scrum routine is time and efficiency consuming during the first iterations, since agile methodologies need a good deal of instructions. Usually, after some time teams shape up scrum as they want, and it just works, so from my experience it’s not essential to follow scrum by the book (Agile Estimating and Planning book by Mike Cohn, written 10 years ago). Here are additional thoughts on why our transatlantic distributed team doesn’t fully fit into planning classic scrum and it’s rituals:

  • Due to out product having two versions, we sometimes have developers jumping in and out of projects;
  • Since we’re distributed and flexible – it’s hard to incorporate planning poker with all it’s “team that takes the hint” practice. Distributed team of two-three people can handle classic scrum, but not bigger one.
  • In order for classic scrum to work, team must be onsite (together in one place), and everyone should be in one timezone. That’s not our key point, we’re strong in our flexibility, adapting to challenges and different projects. Scrum meetings are not that effective, when one part of the team has finished work day, and the second one only starts with the fresh brains (smile)

Story Points vs Ideal Days and time estimates

  1. Story Points are valuable when it comes to relative complexity (e.g. that task is twice more complex as this one), and when the team has sort of fog of war before them. However, when elaborating on stats from burndown chart and calculating Focus Factor, we go to the point of calculating how many points / ideal days of uninterrupted development do we need. All because we need to know how to squeeze features into sprint timebox.
  2. If you work with JIRA
    1. Story Points are not as comfortable to work with, as Original Estimate field. Subtask story points do not sum up in parent ticket, unlike original estimates.
    2. Story Points lack ‘remaining story points’ bit, which is uncomfortable once user story has spilled over to the next sprint. Original Estimate, in this case, can be complimented with Remaining Estimate field.
  3. It’s not convenient to estimate buffers for unplanned work with Story Points.
  4. At the end of the day, Story Points are calculated to that very same hours developers spends effectively inside a timebox. Do we need an additional layer of calculations, if it will eventually come to measuring time?

Planning Poker

Planning poker is a ritual before the sprint, where the team (devs, qa) estimates upcoming user stories by a consensus-estimate (average estimate of all team members), assigns user stories to developers, and discusses possible roadblocks collectively.

Don’t have anything against that, but it often comes out time consuming (not that critical as it sounds, actually), and shows lack of detail from other estimators. Moreover, planning poker usually means that devs themselves think about which ticket is to take, which is quite hard to do when we have such a vast scope (~1300 tickets in backlog) + ~2 sprints planned ahead.

But let’s omit devs and tickets self-assignment and time consumption. That’s all tunable.

There are online tools for planning poker:

Estimations and Forecasting

Man Day !=  Calendar Day, because developer gets distracted during man day. So none of these terms reflect what we need.

Story Point is too abstract. Let’s use Ideal Day term, meaning 6 hours of undistracted work.

Key questions to answer when making a good plan (cynical comment: plan is worthless, planning is essential, as Napoleon said) are the following:

  1. How many ideal days on average are in sprint.
  2. How many ideal days can certain developer actually works per sprint.

Once again, Ideal days != calendar days.

Buffers and Planned Days

While starting to estimate and plan back in August, I started by making buffer of 0.5 day, thus making development occupy other 4.5 days in the sprint.

Currently it’s 1.5 days buffer, and 3.5 days of development. This may not be enough, as I’m continuing to tune and gather stats on that. I think that somewhere closer to 3 days is tolerable.

MONTH

TIME BUFFER / SPRINT

PLANNED DAYS

August 0.5 4.5
September 1 4
October 1 4
November 1.5 3.5
December 1.5-2 3-3.5
  • I’m aiming at 3 days of development for devs, and 2 days for code review / scope creeps / finishing up tickets that are reopened;
  • Time buffer includes time for Code Review, fixing Reopened Tickets, other distractions;
  • Planned Days = Ticket Estimated in Ideal Days multiplied by Complexity Multiplicator.

Such empiric way is basically the same focus factor scrum is offering, but without a layer of story points that you later need to convert. And btw, it falls into same ratio I had during previous two projects, which is 2/3 development, 1/3 buffer for fixes and everything else. Seems like more or less ratio across projects then.

Complexity Multiplicator

Plus we have complexity factor, which helps to form buffers. Complexity multiplicator is a combination complexity and unknown unknown. 3 ticket complexity levels:

  • easy <x1.2>
  • moderate <x1.5>
  • complex <x2>

The common equation for one person will look like:

Sprint = SUM(User Story x Complexity Factor) + Time Buffer
5 days = SUM(User Story 1 x Complexity Factor; User Story 2 x Complexity Factor) + 1.5

Individual numbers differ among developers.

All in all, these are estimation basics. Questions asked will add up to this post. Meanwhile, some literature to read:

resized_high-expectations-asian-father-meme-generator-you-are-scrum-master-why-not-scrum-phd-f56adf

I’m not telling pages behind those links are true / correct, but they are certainly allow to overview issues from different angles.

Three-week sprints for iOS projects

While working on Storia.me iPhone app, we’ve eventually came up to the three-week sprints. Empirically, they proved themselves to make product high quality and provided time to get moderate functionality chunks done. Two notes here:

  • First of all – this is does not include time for appStore approval. That’s additional week. So a release cycle is 1 month.
  • Second, we came to three-week sprints after we released MVP.  Preparing the app for MVP was quite a kerfuffle, but we managed to finish needed bits in 2 months. Don’t forget to have some rest and go for a holiday after that 🙂

1117142_дороги-знак-зеленый-шоссе-облаке-фон

Time Distribution during 3 week sprint

2 weeks for development, 1 week for testing and fixing. Essential part of undistracted 2 weeks development, is to provide fully described User Stories with corner cases explained  before the sprint. You also have to estimate all of the workload, and make sure it fits into the sprint. Leave tickets of a less priority on top of the backlog. Pay unprecedented attention to details, so that developer doesn’t need to waste time on communication and clarification (which always results in delays) how the described feature should work.

There are often times when stakeholders rush with some new request. For 80% of the time you’re (a good manager) able to protect developer and stories from scope creeps, but sometimes you are not able to do so. And here comes the last week of the sprint, that mostly handles such unfortunate situations.

Make sure that AppStore materials are ready one week before app submission. Screenshots for all resolutions and languages, descriptions for different markets, no legacy and unsupported SDKs.

Key point here is to make comfortable pace for the developer, so that as less things as possible distract him during the sprint. You know the rule: less distractions => more productivity.

And final achievement is predictable stable timely releases. These are something that are valued by stakeholders, investors, team and users.

Team Spirit + Exciting Project = Good Product (and vice versa)

lego-teamwork

Product is crafted by people. It is not a sum of collaborative work. It’s usually a combination of work, excitement, collaborative ideas, feedback loop inside the team throughout the whole project lifecycle.

Passion is right at the heart of every person, and if environment tends to motivate – a person will work hard to achieve a good result (appreciated by the team and himself). Moreover, working with passionate team amplifies the overall product, makes it bigger than sum of efforts.

I approach to motivation as to a three-factor equation.

  • Excitement about the project (and willingness to work on it)
  • Ability to apply your skills (and improve them)
  • Compensational part

Let’s leave out compensational part. Let’s also make a note, that such approach doesn’t work on lousy boring projects.

The rest two points are extremely transparent, if you work in a smaller companies with more or less ‘flat’ hierarchy and informal communication.

Excitement about the project comes from inspiration. It could be something cool, that brings value to the market. Aspirational team, that challenges you, while you challenge them. This makes it extremely easy to go & do your job day by day. Such teams later stick together, even working on different products, to exchange ideas and share experience (as we did with Ufa42 Conference).

MhWNOxz

Once the project is exciting, challenging – person starts to work hard in order to bring his valuable contribution. Developer, manager, designer, analyst – everyone is involved into general decisions, everyone is able to improve the product from the inside. Which means he can apply his skills in a good way, practice fresh approaches and technics, learn on mistakes, tune the workflow.

However, lack of involvement in product creation (aside from simply doing your job), vertical hierarchy and formal chain of command – it all kills the motivation. This brings us back to our equation: team is unhappy, not motivated = product not exciting. World doesn’t need boring products. Don’t forget: awesome pros won’t stick with something dull for a long time, they will leave as soon as they can. And we all know, that finding great teams is something almost impossible 🙂